Three-dimensional implicit modeling method for complex ore bodies based on inter-layer contour interpolation and normal optimization
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摘要:
矿体三维建模是数字矿山和智慧矿山建设的核心基础。针对矿体隐式建模中剖面轮廓线间隔稀疏导致地质约束难以有效提取的关键问题,提出一种基于Hermite径向基函数(HRBF)隐式建模框架的三维重建方法,通过融合轮廓线层间插值与法向优化技术构建矿体模型。首先基于三次样条闭合曲线拟合方法对原始轮廓数据进行均匀化处理,通过矩形包围盒分区建立轮廓映射起始点,依据局部轮廓长度与总长度比例动态调整控制点映射关系,有效解决复杂轮廓线控制点之间的合理对应问题。针对矿体轮廓法向梯度约束难以提取的问题,设计了一种基准法向驱动的局部选点策略与法向二义性消除机制,从而提高边界法向梯度的准确性和拓扑一致性。最后基于移动立方体方法实现隐式曲面可视化,通过实例矿体轮廓数据构建了复杂三维矿体模型,验证了本方法的有效性。研究成果可为复杂矿体精准三维重建、资源储量估算及智慧矿山建设提供可靠技术支撑。
Abstract:ObjectiveThree-dimensional ore body modeling is the core foundation for the construction of digital mines and intelligent mines. To address the key problem in implicit ore body modeling where sparse intervals between contour lines make it difficult to effectively extract geological constraints, a three-dimensional reconstruction method based on an Hermite radial basis function (HRBF) implicit modeling framework was proposed. This method constructed an ore body model by integrating inter-layer contour interpolation and normal optimization techniques.
Methods and ResultsFirst, the original contour data were homogenized based on a cubic spline closed curve fitting method, and contour mapping starting points were established through rectangular bounding box partitioning. The control point mapping relationships were dynamically adjusted according to the ratio of local contour length to total contour length, effectively solving the correspondence problem among control points of complex contour lines. To solve the problem that normal gradient constraints of ore body contours are difficult to extract, a baseline normal-driven local point selection strategy and a normal ambiguity elimination mechanism were developed, thereby improving the accuracy and topological consistency of boundary normal gradients. Finally, implicit surface visualization was achieved based on the marching cubes method, and a complex three-dimensional ore body model was constructed using actual ore body contour data, validating the effectiveness of the proposed method.
ConclusionThe research results can provide reliable technical support for accurate 3D reconstruction of complex ore bodies, resource reserve estimation, and intelligent mine construction.
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图 5 相邻控制点旋转法向估计示意图
cur-point. 当前控制点;pre-point. 当前控制点的前一个点;next-point. 当前控制点的下一个点;$ \overrightarrow{{{N}}_{{i}}} $. 基准法向量;$ {\overrightarrow{n}}_{{\mathrm{plane}}} $. 平面法向量;$ \overrightarrow{{{n}}_{{1}}} $. 从cur-point到pre-point的向量;$ \overrightarrow{{{n}}_{{2}}} $. 从next-point到pre-point的向量
Figure 5. Schematic diagram of normal estimation via rotation of adjacent control points
1 矿体轮廓分区长度比同步前进映射算法
1. Synchronous advance mapping algorithm based on length ratio for ore body contour partitioning
输入:插值后的控制点数据集$ {P'} $,矩形包围盒的4个参考点$ R=\{R_{{\mathrm{top}}}, $$ R_{{\mathrm{bottom}}},R_{{\mathrm{left}}}, R_{{\mathrm{right}}}\} $ 。 算法步骤: 1 初始化映射网络$ {{\mathrm{Map}}} $为空集; 2 计算每个矿体轮廓的最小外接矩形,并确定4个区块$ {{\mathrm{Part}}} $的参考点$ {R} $; 3 初始化区块起始点集合$ {S_{\mathrm{start}}} $为空集; 4 对于每个参考点$ {{R}}_{{i}}{ \in R} $: 5 遍历$ {P'} $找到距离$ {{R}}_{{i}} $最近的控制点$ {P_{\mathrm{index}}} $, 6 将$ {P_{\mathrm{index}}} $添加到$ {S_{\mathrm{start}}} $, 7 初始化区块终点集合 $ {S_{\mathrm{end}}} $ 为${S_{\mathrm{start}}} $的复制; 8 形成闭环映射网络: 9 $ {S_{\mathrm{end}}[{\mathrm{Part}}1]=S_{\mathrm{start}}[{\mathrm{Part}}4]} $, 10 $ {S_{\mathrm{end}}[{\mathrm{Part}}2]=S_{\mathrm{start}}[{\mathrm{Part}}1]} $, 11 $ {S_{\mathrm{end}}[{\mathrm{Part}}3]=S_{\mathrm{start}}[{\mathrm{Part}}2]} $, 12 $ {S_{\mathrm{end}}[{\mathrm{Part}}4]=S_{\mathrm{start}}[{\mathrm{Part}}3]} $, 13 对于每个区块$ {i} $: 14 初始化点集合$ {A=P'[{\mathrm{Part}}(i)]} $, 15 初始化点集合$ B=P'[{\mathrm{Part}}(i+1)\% 4] $, 16 计算区块$ {i} $的轮廓总长度$ {{\mathrm{sum}}L_A} $, 17 计算下一个区块的轮廓总长度$ {{\mathrm{sum}}L_B} $, 18 初始化游标$ {{\mathrm{index}}A=0} $,$ {{\mathrm{index}}B=0} $, 19 初始化已遍历的轮廓长度 $ {{\mathrm{cur}}L=0} $, 20 当$ {{\mathrm{index}}A< 1} $且$ {{\mathrm{index}}B< 1} $: 21 计算比例$ {{ \alpha }}_{{A}}={\mathrm{cur}}L/{\mathrm{sum}}L_A $, 22 计算比例$ {{ \alpha }}_{{B}}={\mathrm{cur}}L/{\mathrm{sum}}L_B $, 23 如果$ {{ \alpha }}_{{A}}{>}{{ \alpha }}_{{B}} $: 24 将$ {A[{\mathrm{index}}A]} $与$ {B[{\mathrm{index}}B]} $建立映射关系并添加到$ {{\mathrm{Map}}} $, 25 $ {{\mathrm{index}}B+=1} $, 26 更新$ {{\mathrm{cur}}L} $为$ {B[{\mathrm{index}}B]} $的累计长度, 27 否则: 28 将$ {A[{\mathrm{index}}A]} $与$ {B[{\mathrm{index}}B]} $建立映射关系并添加到$ {{\mathrm{Map}}} $, 29 $ {{\mathrm{index}}A+=1} $, 30 更新$ {{\mathrm{cur}}L} $为$ {A[{\mathrm{index}}A]} $的累计长度; 31 返回映射网络$ {{\mathrm{Map}}} $。 输出:映射网络$ {{\mathrm{Map}}} $。 2 基于轮廓相邻控制点旋转的法向估计法
2. Normal estimation method based on rotation of adjacent contour control points
输入:有序控制点集合$ P=\{{{P}}_{{1}},{{P}}_{{2}}{,…,}{{P}}_{{n}}\} $。 算法步骤: 1 初始化法向量集合Point-Vector-Map为空集; 2 对于每个控制点$ {{P}}_{{i}}{ \in P} $,执行以下步骤: 3 确定当前控制点cur-point为Pi; 4 获取当前控制点的前一个点pre-point为${P}_{{i-1}} $(当$ {i=1} $时, 5 pre-point为$ {{P}}_{{n}} $); 6 获取当前控制点的下一个点next-point为$ {{P}}_{{i+1}} $(当$ {i=n} $时, 7 next-point为$ {{P}}_{{1}} $); 8 计算从cur-point到pre-point的向量: 9 $ \overrightarrow{{{n}}_{{1}}}={\overrightarrow{n}}_{P_{i-1}}-{\overrightarrow{n}}_{P_{i}} $; 10 计算从$ {next\_{point}} $到$ {pre\_{point}} $的向量: 11 $ \overrightarrow{{{n}}_{{2}}}={\overrightarrow{n}}_{P_{i-1}}-{\overrightarrow{n}}_{P_{i+1}}$; 12 计算平面法向: 13 ${ \overrightarrow{n}}_{\mathrm{plane}} = \overrightarrow{{{n}}_{{1}}}\times \overrightarrow{{{n}}_{{2}}} $; 14 计算在$ \overrightarrow{{{n}}_{{2}}} $平面$ { \overrightarrow{n}}_{\mathrm{plane}} $上的投影法向量$ \overrightarrow{{np}} $: 15 $ {do}{{t}}_{rm{product}} = \overrightarrow{{{n}}_{{2}}}{·}{ \overrightarrow{n}}_{\mathrm{plane}} $, 16 $ \overrightarrow{{np}} = \overrightarrow{{{n}}_{{2}}}{-do}{{t}}_{rm{product}}\times \frac{{ \overrightarrow{n}}_{\mathrm{plane}}}{|{ \overrightarrow{n}}_{\mathrm{plane}}|} $; 17 将投影法向在投影平面上逆时针旋转90°得到基准法向量$ \overrightarrow{{{N}}_{{i}}} $: 18 $ \overrightarrow{{{N}}_{{i}}}{=(}{\overrightarrow{{np}}}_{{x}},{{-}\overrightarrow{{np}}}_{{z}},{\overrightarrow{{np}}}_{{y}}{)} $; 19 将cur-point与其基准法向$ {\overrightarrow{N}}_i $作为一对元组添加到法向量集合 Point-Vector-Map中; 20 返回法向量集合Point-Vector-Map。 输出:控制点及其法向量集合$ {{(}{{P}}_{{i}},\overrightarrow{{{N}}_{{i}}}{)}} $。 表 1 31号矿体基础信息
Table 1. Basic information of ore body No. 31
走向/(°) 倾向/(°) 倾角/(°) 平均
品位/10−6厚度/m 钻孔数/个 样品段/个 294 24 71 4.39 12.15 204 3840 表 2 不同网格划分粒度模型参数对比
Table 2. Comparison of model parameters with different mesh resolutions
网格划分数量/个 插值点数量/个 顶点数量/个 网格面片数量/个 总耗时/s 50×50×50 125000 4416 8556 770 200×100×100 2000000 61489 122889 5351 300×150×300 13500000 117400 234703 7689 -
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